New VR surgical training experience developed by big tech developers

Osso VR, a virtual reality (VR) surgical training platform, is rolling out a new training experience in VR with improved level of visual fidelity surrounding every aspect, from anatomical detail to the OR environment.

This immersive experience is a result of Osso VR’s unique creative team makeup, consisting of an Oscar-winning art director and the world’s largest medical illustration team with alums from Electronic Arts, Microsoft, and Apple. 

Big-budget film and game studios are bringing their capabilities to medical VR to deliver solutions that are clinically accurate in a bid to prepare an entire generation to train in a new way while improving healthcare outcomes around the world. 

Justin Barad, CEO and co-founder of Osso VR, said: “Osso VR’s team is lightning in a bottle. A once in a lifetime team of leading engineers, artists and educators who have dedicated their careers to optimising patient safety. This group of oscar and emmy award winners bring an experience that is accurate, engaging, and educational making a significant impact on the adoption of our clinically validated platform. We’ve reached a level of detail in the anatomy, surgical tools, and the OR environment within the platform that was not previously possible. This will improve our ability to accomplish our mission, improving patient outcomes, driving the adoption of high value technologies and democratising access to surgical education globally.”

Osso VR’s training platform is designed for surgeons, sales teams and other trainees to address complexities in learning new procedures and to use novel medical devices by providing realistic, haptic-enhanced interactions in an immersive training environment that is repeatable. 

Jonathan Sabella, art director for Osso VR, has contributed to prominent content in entertainment, including films, games and VR. His expertise is in human and comparative anatomy, which he has used to bring to life memorable characters and performances for modern cinematic universes, including Marvel and Star Wars. 

He said: “I was searching for a new opportunity to combine my passion for illustration, human anatomy and the future of medical innovation, and came across Osso VR which felt like the absolute perfect fit for my next venture. I am proud to work with Osso VR’s team of medical illustrators and engineers and admire their extreme dedication to bringing the medical training experience fully to life, right down to the look and feel of a medical instrument, leaving no detail untouched.”

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